Inspired by an article about Brutalism and Lighting and the architecture of The Neanderthal Museum in Spain, I set about creating a stage that was lit by what seemed like natural sky light. This study of shape and brutalism sent me down the path of adding water to floor to add extra reflections and dimension to the space.
The space was lit with LTCGI primarily as I hadn't utilised AreaLit at this point. In addition to this the fog is provided by BananaBread and the stage accent was created using geometry nodes.
This is a shape and style I would like to revisit at some stage in the future, I feel that with a conversion to AreaLit and Mochie's water shader support it could create a much better framework to run on than is currently there.